Thanks for visiting my blog page! I try to keep this page updated with progress and artwork from my personal and professional CG work. Thanks for stopping by to take a look!


Thursday, October 16, 2014

My Warlords of Draenor, Blizzard Credit

I've had a super busy year to date moving countries and starting my new role at Blizzard.  I thought I'd update a pic of my first Blizzard credit for Warlords of Draenor!  After its released in November I'll have some work I can put up to share.



Sunday, January 19, 2014

Mech Mice video blog

Heres a new video blog from Hyper Hippo on creating some of the art for Mech Mice, I made an appearance for the Oktobor asset team at 1.00.


Thursday, January 2, 2014

Hover Bike - Painted Low-Poly Game Asset

I had some down-time in the last week at work leading up to Christmas, so I started making this bike.  I decided to finish it off this week.  All elements created by me, including design. Thanks for taking a look!





Saturday, December 7, 2013

Modular Environment Sets

In my own time I've been doing some freelance environment game art for an indy developer making up modular low poly, painted tile sets.  I thought I'd share some below, I'll keep adding images as I go.







Tuesday, November 19, 2013

Mech Mice Game Assets

I thought I'd share some of the assets I modeled, UV'd and texture painted for Mech Mice.  I have some others that I should have permissions to put up in the very near future that I'll add to this post but thought I'd start up with a couple of the smaller ones for now..







New Portfolio Site Live

My new portfolio website is up and running at www.shemdawson.com .

The international hosting service I'm using approached me to feature it on their own site, thanks guys!



Tuesday, August 27, 2013

UDK Low Poly Environment

Here are some of the final shots from the UDK scene.  For now Im going to call it done - at a later point I'd like to add in some further points of interest and expand the zone a bit more.



















Saturday, July 27, 2013

Mech Mice Game Trailers

This is one of the 3 game trailers we made at Oktobor to go along with the launch of Mech Mice, the online game our studio created the art assets for. For the trailer I was one of two texture artists.  

Some of the textures specifically created by me were the characters suit, the background environment, floor and the game pieces along with the animated Mech Mice logo.

I'll link the others as they get released.




Trailer number 2:




Trailer number 3:



Sunday, July 21, 2013

Painted Low Poly Pine Trees

I've made up some pine tree assets for personal project I'm currently working on. I built them modular with the branches and fronds able to be plugged into the trunks so I can quickly make as many variants as I need.  Here are two large and two medium, they range from 1300 tris through to about 2000 for the large. They all share the same 512x1024 map.




I made some silver birches up too, around 1400 tris.


Tuesday, July 2, 2013

Tile-able Hand Painted Textures

I recently painted up some tile-able textures and I thought I'd post them up...






Thursday, June 27, 2013

Foliage 2D Concept Art

I painted up some random foliage designs in my spare time that I thought I'd share..

Tuesday, May 21, 2013

3D Asset Preview Post

I thought I'd test out my new Sketchfab account and post up some of my models in 3D preview.





Tuesday, May 7, 2013

Low Poly Game Environment

I created a low poly environment over the weekend, I had an idea that I wanted to have some tangible visuals for, thought I'd post up the finished result.


Sunday, April 28, 2013

Tree Dwelling Concept

Got some time this weekend to paint up a concept of a tree dwelling I'm thinking about creating in 3D as a low poly game asset. I was quite happy with the end result and thought I'd share it.


Monday, November 12, 2012

Mobile Game Gun Assets

Just thought I'd put up some assets I made for a 3D mobile game in the first quarter of this year. They average around 1500 Tris with 512 diffuse, spec, and normal maps (these were the high res textures).